Shark Flock!

I’ve been playing around and adding sharks to the game! As you can see it’s not really working out yet. The shark flock is going after the cargo boxes. Development has been pretty slow but I have decided to just take my time and have fun. After all, I’m doing this in my spare time and…

Unity and Updates

Unity updates are getting on my wick. Every time I get to a certain point in development Unity decides it wants to update and so do any assets I’m using (although they’re usually slow to update). I guess it’s not like I absolutely HAVE to update, but I just feel better knowing I have the…

New Branding

It’s been a pretty busy year and I haven’t had nearly as much time as I’d like to spend on Crusoe. It’s always been in my mind though and I still haven’t found the perfect survival game. Now that things are starting to settle down I’ve found I’ve had more time to think about features…

It’s aliveeeee!

Well the first animal has been put on the island and they’re goats. The amount of goats etc will be random (could even be an island with no goats), that’s what will make each game unique. So far they walk, can drown and can try to avoid the ocean in a natural way so that…

Water! We have water!

A few weeks ago, the asset I was using for the water (Suimono) decided to stop working which made the game look pretty boring. The developer has released a hotfix now and that means the Crusoe island is once again an island! Woot! Check out the latest screenshots to see what’s been going on. Today…

Unity Oddities

I’ve been working in Unity for a few months now and it seems like there are a few things that us noobs should take into account. Script errors can appear out of the blue saying there are missing components. Seems like it’s mostly Unity’s own standard scripts like GlobalFog that messes up and for some reason…