Unity and Updates

Unity updates are getting on my wick. Every time I get to a certain point in development Unity decides it wants to update and so do any assets I’m using (although they’re usually slow to update). I guess it’s not like I absolutely HAVE to update, but I just feel better knowing I have the most secure and stable version of unity (in theory). Anyway development is still going forward and I’m putting in some new scripting and also some terraforming. Even though the game is not using voxel terrain, which I would love to do, I still want there to be some method for digging and building so that means there has to be a method of doing that. Life is Feudal had an interesting system for digging and building so I might have to try and replicate that. I could be biting off more than I can chew though!